Leading

Leading – getting into a good position to receive the ball.

Principles

  1. If the player is UNCONTESTED then the support players that are ahead of ball can lead behind the defenders.
    Means if the possessor doesn’t have any pressure then you can ‘lead’ high up the pitch – stretching the game out and looking for a pass nearer towards the goal.
  2. If the player is CONTESTED then support should be lateral or diagonally vertical depending on where the defenders are.
    This means if the possessor is under threat then you have to make yourself available with a post up in front of them (indicate where you want the ball with your stick)

    1. You need to get in front of the defenders, blocking them with your body and post up.
      OR
    2. Lead out wide – head to the side of the pitch to make yourself available for a pass
      The side of the pitch has more space with less defenders.
    Notes:
    1. Leading should always be done to the outside of the pitch rather than the middle where invariably there will be defenders
    2. Do NOT lead too early – if you do you’ll alert the defenders.
    Quiet game
    Emphasise communication (or lack of) ...
    Diagonal game
    Scanning, transition and structure ...
    3v3 opposing goals
    Transition & Zonal defence ...
    Possession To Score
    High player and support ...
    Use width/height to overload/change channel ...
    Motivating play high down the sidelines ...
    SSG: Reverse goals
    Motivate playing high fast and with width ...
    Teach defenders to recover from a mistake ...
    Combination play and elimination ...
    Leading
    Lead to lose your defender ...
    4v4+2 Possession Practice
    Objective – teach overloads SSP link ...
    Passing and receiving with intent ...
    Performance - Track your player
    Lead and looking for high or low ball ...
    Explore types of defence ...
    Manage pressure in the D - attacking & defending ...
    Session 7 - 1v1 killer!
    Forehand defence, IFIT, Marking ...
    Session 6 - Quick aerial counter
    Motivating the use of an aerial in a game ...
    1v1 battle box
    Lead off the ball and shoot ...
    Session 3 - 3v3 jump back
    Attack fast with width/Scramble defense ...
    Leading, Marking, Elimination ...
    Session 2 - Attacking at pace 4v4
    recognise overloads and go high quickly ...
    Session 1 - Rondo
    Develop confidence passing/receiving at pace ...
    Elimination (attacker) / Channel (defender) ...
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