Box Bandit

The GameObjectivesFocus onTransition/ResetProgression

Game makeup

  1. 3 v 1 or 2 – possession
  2. Attackers – 3 players outside square (10 yd square)
  3. Defenders – 1 or 2 players inside square – see progression
  4. Attackers can move up down side of box

Rules

  1. Defenders always in box
  2. Attackers always outside box
  3. Any attacker who loses the ball becomes a defender
  4. No first time passes
  5. Push only no slap or hit passes
  6. If necessary add time to game (so attackers have to pass) – otherwise defenders sit on attackers

Scoring

  1. 5 passes = 1 point – if diagonal then game must have 2 defenders unless small box
  2. Straight across box = 2 points

Explicit Coaching Objectives

  1. Motivate scanning and drawing defenders
  2. Diagonal passing (left foot)

Focus points – “Prescan/draw/eliminate”

  1. Draw a defender (look at his stick)
  2. Move left to right to get clean channel
  3. Defenders communicate and cover zones
  4. Dummy – body/eye movement
  5. Attackers offer wide angle passes

Transition/Reset

  1. If attacker loses ball then swops with defender

Progression

  1. Attackers can change sides of square
  2. Add 2nd defender
  3. Time scales (how many passes in 1 min etc)
  4. Add types of passing
  5. Motivate obfuscation

 

 

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