Box Bandit

Objective: passing angles, pre-scanning

The GameFocusResetProgression
  1. 3 v 1 or 2 – possession
  2. Attackers – 3 players outside square (10 yd square)
  3. Defenders – 1 or 2 players inside square – see progression
  4. Attackers can move up down side of box

Rules

  1. Defenders always in box
  2. Attackers always outside box
  3. Any attacker who loses the ball becomes a defender
  4. No first time passes
  5. Push only no slap or hit passes
  6. If necessary add time to game (so attackers have to pass) – otherwise defenders sit on attackers

Scoring

  1. 5 passes = 1 point – if diagonal then game must have 2 defenders unless small box
  2. Straight across box = 2 points
  1. Scanning and drawing defenders
  2. Diagonal passing (left foot)
  3. Draw a defender (look at his stick)
  4. Move left to right to get clean channel
  5. Defenders communicate and cover zones
  6. Dummy – body/eye movement
  7. Attackers offer wide angle passes
  1. If attacker loses ball then swops with defender
  1. Attackers can change sides of square
  2. Add 2nd defender
  3. Time scales (how many passes in 1 min etc)
  4. Add types of passing
  5. Motivate obfuscation

 

SSP link

 

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