Island Hopping
Objective – Ball carry and excitement and pressure
GameFocusResetProgression
- Create several islands with “flats”
- Provide all players with balls – EXCEPT the catcher
- Catchers role is to intercept players going from island to island
- If caught they go to the prison island
- If coach lands on an island ALL have to leave
Version 2
- 5 balls per island
- players split into islands
- They have to raid the other islands for food (balls!)
- Set timescale and then count balls
- Gradually reduce or increase balls or players on islands
- Pressure on the carriers
- 1 o clock ball carry
- Reset and change catchers
- Increase/decrease time for each island to “invade”
- Specify type of carry
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