Ball carrying – with stopping and pushing
ObjectivesThe GameFocus onTransition/ResetProgression
Game Objective
- As a team to complete 4 runs (1 each) by dribbling ball between cones to partner at other end
Explicit Coaching Objectives
- 1 o’ clock carry
- Indian dribbling – move the ball left to right
- Pushing
- Stopping
Game makeup
- Relay race with a token defender to make it “feel” they are pursued
- 2 attackers at either end – 4 attackers
- 1 defender in the middle
- Relay race if standard is high enough
- 3 cone rows = 15 players
- Each row has 5 (2 attackers either end + 1 defender in middle)
Rules
- Ball starts with attacker
- They pass to defender
- Defender passes back (This creates stopping and pushing practice without being boring)
- Attacker then makes their run
- Defender shadows the runner up to cone 4
- At end of run attacker passes back to defender who passes to NEW attacker
- On we go
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At the end of 1 cycle (4 runs – 1 each) defender is swapped out and game starts again
Scoring
- Winner is team who wins the gull runs
Focus points
- Ball carrying
- Stopping
- Pushing
Transition/Reset
- On completion of 4 runs one attacker replaces defender and they go again
Progression
- Forehand only
- Reverse stick only
- One handed
- Close up cones
- Reduce players
- Defender becomes active

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