4 box channelling
Objective – Channelling to the corners – OUT OF TROUBLE
GameFocusResetProgression
- 2 teams 5v5 (6v6 depending on pitch space)
- Continuous game with subs
- Defending players aim is to channel the ball out of the danger areas – each time they force the attacker into a box they get a point (5 points = a goal)
- Attackers is to score
- IF an attacker rolls out and does not pass in 5 (?) secs then they lose the ball
- Defender is NOT allowed to tackle unless 100% sure of possession (if they tackle and get eliminated they lose a goal)
Defenders
- Pressure on the ball
- DO NOT DIVE
- Force the attacker out of the central lanes – sideline or corners
- Force a ball handling error
Attackers
- Move the ball to space as soon as you win it
- Fast reactions
- Play high fast
- Std hockey rules with sidelines etc
- 5 balls each to encourage retention
- Add a magic player who plays for the possessing side
- Try having two corners for each team- this should encourage the defending team to force their opponents away from these corners, like they might try and defend the circle or a line to goal in a match.
- Tell each team (secretly) that one corner is worth more points and see if the other team notice
- Place a bib next to a corner for a powerplay point. Move this during the 5 minutes to challenge players to keep looking around the square.
SSP link
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