4 box channelling

Objective – Channelling to the corners – OUT OF TROUBLE

GameFocusResetProgression
  1. 2 teams 5v5 (6v6 depending on pitch space)
  2. Continuous game with subs
  3. Defending players aim is to channel the ball out of the danger areas – each time they force the attacker into a box they get a point (5 points = a goal)
  4. Attackers is to score
  5. IF an attacker rolls out and does not pass in 5 (?) secs then they lose the ball
  6. Defender is NOT allowed to tackle unless 100% sure of possession (if they tackle and get eliminated they lose a goal)

Defenders

  1. Pressure on the ball
  2. DO NOT DIVE
  3. Force the attacker out of the central lanes – sideline or corners
  4. Force a ball handling error

Attackers

  1. Move the ball to space as soon as you win it
  2. Fast reactions
  3. Play high fast
    1. Std hockey rules with sidelines etc
    1. 5 balls each to encourage retention
    2. Add a magic player who plays for the possessing side
    3. Try having two corners for each team- this should encourage the defending team to force their opponents away from these corners, like they might try and defend the circle or a line to goal in a match.
    4. Tell each team (secretly) that one corner is worth more points and see if the other team notice
    5. Place a bib next to a corner for a powerplay point. Move this during the 5 minutes to challenge players to keep looking around the square.

    SSP link

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