2v2 Channels
Objective – creating overloads/underloads
GameFocusResetProgression
- 2v2 with channels
- Attackers (Blues) score by stopping in endzone with a dribble or pass
- Defenders (reds) are locked in the channels and can only defend in their channel
- If reds win the ball they pass to the high player (yellow).
- Sub out yellow regularly
Aim – Encourage attackers to create 2v1 situations via overlaps and underlaps.
- Combinations (overlaps, underlaps, creating 2v1s, exploiting space).
- Passing (smooth, weight, playable, timing, disguise, feet or space?).
- Receiving (first touch, securing the ball, enticing defender).
- Movement (to support, to arrive, timing).
Start with yellow pass to blue
- Time limit on each attack.
- If the attack last longer than ’10 seconds’ then the 2nd defender can join in.
- Defenders are free to move anywhere.
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