Coaching Interventions

7 WAYS TO PROMPT LEARNING

STOP
TAKE A BREAK
1. to set team or indv. challenges that emphasise session intention. Teams don't have to know each others challenge
2. to prompt players to think of strengths/weaknesses of the opposition and come up with strategies to win.
FLOW
ON-THE-RUN
talk to players on the run, without stopping the game; intervention can be loud for everyone to hear, or a quiet word to someone, on their shoulder as they play. Effective for praising, and FLOW nudging players towards opportunities for action.
FISH
CATCH & RELEASE
hook a player as the game carries on, and in 30s or less (a) prompt them to think about, & reflect on a scenario that's just occurred, (b) praise them for something they did well, or (c) challenge them further.
MODIFY
TWEAK IT
change the constraints of an activity to make it easier or more challenging; so feedback comes from the game itself. Coach can change game rules, equipment, player start positions or ball feed to prompt learning.
PAUSE
IN THE MOMENT
1. pause on a scenario that's just occurred and in 30s or less, walkthrough it, offer hints/tips and then play live again from that scenario.
2. pause and zoom-in on a scenario, and direct attention to how it looks like something we've worked on before e.g. 2v2. Big-Small picture.
RECAP
FEEDBACK
This is how you choose to close your session. My advice is not to make it a lecture & to avoid using closed questions to check for understanding. Try ~ "in pairs, 30s to tell your partner what you think we worked on today, I'll ask one group to share it"
HINTS
ON DEMAND
Tell players that you're going to be hint/tip button for this particular activity; a bit like a video game. Help is available on demand and can be accessed when the player feels like they want/need it. Tips like 'have you tried this' or 'think about x. y or z.. are best.
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