Airball – aerials in a game
Objective – Practicing aerials
GameFocus onTransition/ResetProgression
- Teams of 4 or 5 as with a range of grids and one spare grid in each half of the area.
- Players look to aerial the ball above head height into the spare grid in the opponent’s half. It must hit the ground to score a point.
- The opposition must prevent this by stopping the ball. They can then try to aerial into their opponent’s spare grid.
- Players must call to avoid having two players going for the same ball. If two players go for the same ball they incur a penalty point.
- Play to 10 points, switching sides halfway through.
- Serves alternate and points are scored on every serve no matter what.
- If the ball goes out of bounds the team that touched the ball last loses the point.
- Launch
- Call your name to catch the airball
- Put your name on it
- Std hockey rules so start with the team that did NOT transgress
- Each team gets 5? balls
- Allow players to throw the ball between them before throwing into the opposition’s half.

The ball must be thrown into the empty grid.

Two players move into the grid incurring a penalty.

The ball hits the ground to score a point
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